top of page

Return of the Obra Dinn
A deep analysis
Level design & Deduction

What ?

This is a school project analysing The Return of the Obra Dinn level design through a deduction perspective. I go over all the ways Lucas Pope designed the experience to guide the player during the flashbacks, leading them to hints.

How ?

I started by doing research online about level design (Scholar, DIGRA, YouTube...), then wrote a text script for the voice-over. Recorded gameplay videos to visualize what i am saying, and chose musics from the game for the ambiance. I learned video editing throughout the process.

​​

Softwares used :

OBS : Record the gameplay videos and voice-over

Adobe Premiere Pro : Editing and exporting

Who ?

It was a solo project, i did the researching, recording, voice-over, editing and publishing of the video. 

Why ?

I chose Obra Dinn's level design because for the school project, i had to choose a remarkable feature/design in a game that amazed me. Obra Dinn is a truly unique experience and i wanted to talk about it, so i hopped on the opportunity !

Tiago Vasques © 2025

noun-mail-1707180.png
  • LinkedIn
bottom of page